The fact that Naughty Dog made enemies this much smarter for the game’s higher difficulty levels shows just how passionate the developer is. from thelastofusĬonsidering that this is only seen on Grounded mode, many may never encounter this mechanic. I found out that enemies can hear you reload on Grounded. They then attack before Ellie is even seen since they expect someone to be there, showing just how realistic the AI in The Last of Us 2 can be on higher difficulties. They get prepared for the fight, realizing their weapon’s magazine needs to be swapped out - though the reload process actually alerts the enemies. In the clip, they are seen sneaking through a building, with two enemies lurking around. Like other The Last of Us 2 details, some fans may have known about this feature, but it was entirely new to Reddit user DEMONITIZEDZ. RELATED: Hilarious Video Showcases Disney Channel Version of The Last of Us 2 Recently, one Redditor spotted a detail that many may have never noticed on their playthroughs, and it shows just how much thought Naughty Dog put into the game’s higher difficulty levels. They can also spot allies like Dina, with infected enemies being impossible to outrun and Clickers being significantly more difficult to stealth kill. Enemy AI is extremely smart, too, as foes will coordinate better and flank players constantly. The more obvious ways that Grounded increases difficulty see enemies deal more damage, with many one-shotting Elie and Abby, and resources being extremely limited. Designed to be incredibly difficult, the mode is harder in a few ways - and one The Last of Us 2 player recently found a subtle way Grounded makes the game harder. It did lead to some pretty funny bugs (by which I mean a thick-eyebrowed Joel), although Naughty Dog have been working to fix these issues in several patches over the last few weeks, and last Friday’s patch did more of the same.While The Last of Us 2 is not extremely challenging on its regular difficulties, as it allows gamers to focus closely on the storytelling, Grounded is a completely different story. Apart from that, though, the game looks perfectly readable from this new perspective.Īs mentioned earlier, The Last Of Us Part 1’s PC port has run into hot water since its launch due to mouse jitters, performance woes, and bugs aplenty. Hopefully, there’ll be a mod for that too.Ĭertain animations - like the one where you repeatedly help Ellie climb over a ledge - pull you back into a third-person view, and melee combat looks a little off as you can’t really see Joel’s hands or the patchwork weapons he’s holding. Otherwise, the game’s outdoor greenery would comfortably fit inside a cosy walking sim, no problem. Darker torchlit sections have a creepy Metro-esque effect, making you stalk through corridors step-by-step. The game’s gorgeous lighting and environmental design somehow look even crisper in first-person. I’ve yet to venture through The Last Of Us’ remake or the HBO show since I still remember the original pretty clearly, but perhaps this upcoming mod will be the thing I need to return. Regardless, this first-person Joel rampages through both bandits and clickers with an ominous, patient, T2-Terminator type of stroll the TLOU experience I remember had me stealthing and stabbing my way across the apocalypse on Normal difficulty. Maybe it’s the magic of video editing, maybe whoever’s playing is just an expert survivor, or maybe a first-person view really does help with aiming. All of the settings are on the Grounded difficulty (the hardest one) except resources, allowing the player to have an abundance of ammo and crafting materials for “aggressive gameplay.”ĭespite playing on Grounded, the video makes it seem pretty easy. It places the camera into Joel’s head, effectively transforming The Last Of Us’ third-person action-horror experience into an FPS game. The video below, from YouTube channel Voyagers Revenge, showcases the first-person mod and promises more updates to come.
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